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Warhammer 40K Space Hulk Ultimate Collection Fixed

Space Hulk is a board game for two players by Games Workshop. It was released in 1989. The game is set in the fictional universe of Warhammer 40,000. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and other assorted space debris. One player takes the role of Space Marine Terminators, superhuman elite soldiers who have been sent to investigate such a space hulk. The other player takes the role of Tyranid Genestealers, an aggressive alien species which have made their home aboard such masses.

Warhammer 40K Space Hulk Ultimate Collection

In Warhammer 40,000, a "space hulk" is any massive derelict space ship. Space hulks are often agglomerations of multiple ships, fused together by the magical influence of the Warp, a kind of hyperspace. Space hulks may house many threats: genestealers; human followers of the dark gods of Chaos; daemons; and Orks, who use space hulks as their standard method of interstellar travel. Genestealers were described in the first edition of Warhammer 40,000, but they were very different from their Space Hulk incarnation, which was more influenced by the xenomorphs depicted in the Alien franchise. Since the 1990s, subsequent games have absorbed them as part of the overall Tyranid army, where they serve as the shock troops.[citation needed] Space Marine Terminators are described in game lore as veterans who have earned the right to don special armour. Space Marine Terminators were originally only used in Space Hulk-type scenarios, but rules were added in White Dwarf and subsequent releases of Warhammer 40,000 and Epic for their deployment in conventional battles in limited numbers as elite troops. [1] Besides a space hulk, similar skirmishes between Space Marine Terminators and Genestealers can also be set in other environments.

The game is set on a modular board made up of various board sections which represent corridors and rooms and which can be freely arranged and locked together like a jigsaw puzzle to represent the interior of a space hulk. One player controls the Space Marine Terminators, and the other player controls the Tyranid Genestealers.

Games Workshop published several pick-a-path gamebooks under the Path to Victory label, and this one was turned into a visual novel. If you ever read the kind of Fighting Fantasy/Lone Wolf/choose-your-own-adventure books that declared, "YOU can be the hero," that's what this is, only YOU are a lone space marine cut off from his squad on a space hulk, striving to find your battle-brothers.

Where Space Hulk Tactics makes additions to the board game's rules, like cards that give single-use bonuses, and a maze-like map of the hulk to explore, they're well-balanced and complement the base. In fact, they feel like they could be from one of Games Workshop's own expansions to the original. While you can control from first-person for that 1993 Space Hulk experience, played in isometric view this is finally the XCOM-but-with-space-marines everyone wanted.


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